Every Sunday: 50 teachers get a full year for $49.99. Next drop in 3 days →

Grade 4 Science ILS Standards

56 standards - Illinois ILS

These are the official Grade 4 Science Illinois ILS — the exact codes and student expectations grade 4 teachers are required to teach and IAR assesses. Browse every standard below, then generate a print-ready, ILS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

3-5-ETS1

Engineering Design

Generate resource
3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

Generate resource
3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Generate resource
3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

Generate resource
4-ESS1

Earth's Place in the Universe

Generate resource
4-ESS1-1

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

Generate resource
4-ESS2

Earth's Systems

Generate resource
4-ESS2-1

Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.

Generate resource
4-ESS2-2

Analyze and interpret data from maps to describe patterns of Earth's features.

Generate resource
4-ESS3

Earth and Human Activity

Generate resource
4-ESS3-1

Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.

Generate resource
4-ESS3-2

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

Generate resource
4-LS1

From Molecules to Organisms: Structures and Processes

Generate resource
4-LS1-1

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

Generate resource
4-LS1-2

Use a model to describe that animals' receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

Generate resource
4-PS3

Energy

Generate resource
4-PS3-1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

Generate resource
4-PS3-2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

Generate resource
4-PS3-3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

Generate resource
4-PS3-4

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

Generate resource
4-PS4

Waves and their Applications in Technologies for Information Transfer

Generate resource
4-PS4-1

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

Generate resource
4-PS4-2

Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.

Generate resource
4-PS4-3

Generate and compare multiple solutions that use patterns to transfer information.

Generate resource
3-5.AP.08

Algorithms: Compare and refine multiple algorithms for the same task and determine which is the most appropriate.

Generate resource
3-5.AP.09

Variables: Create programs that use variables to store and modify data.

Generate resource
3-5.AP.10

Control: Create programs that include sequences, events, loops, and conditionals.

Generate resource
3-5.AP.11

Modularity: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

Generate resource
3-5.AP.12

Modularity: Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

Generate resource
3-5.AP.13

Program Development : Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.

Generate resource
3-5.AP.14

Program Development : Observe intellectual property rights and give appropriate attribution when creating or remixing programs.

Generate resource
3-5.AP.15

Program Development: Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Generate resource
3-5.AP.16

Program Development:  Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

Generate resource
3-5.AP.17

Program Development: Describe choices made during program development using code comments, presentations, and demonstrations

Generate resource
3-5.CS.01

Devices: Describe how internal and external parts of computing devices function to form a system.

Generate resource
3-5.CS.02

Hardware and Software: Model how computer hardware and software work together as a system to accomplish tasks. Discuss task specific embedded systems.

Generate resource
3-5.CS.03

Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.

Generate resource
3-5.DA.06

Collection, Visualization, and Transformation: Organize and present collected data visually to highlight relationships and support a claim.

Generate resource
3-5.DA.07

Interference and Models:  Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.

Generate resource
3-5.ET.A 

Explain that the field of emerging technologies will be evolving and rapidly growing

Generate resource
3-5.ET.B 

Compare existing and emerging technologies, ideas, and concepts.

Generate resource
3-5.ET.C 

Describe how emerging technologies are influencing current events at a local and global scale.

Generate resource
3-5.ET.D 

Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate.

Generate resource
3-5.ET.E 

Create new or original work by applying emerging technologies.

Generate resource
3-5.IC.18

Culture: Discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices

Generate resource
3-5.IC.19

Social Interactions : Seek diverse perspectives for the purpose of improving computational artifacts.

Generate resource
3-5.IC.19

Culture: Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users

Generate resource
3-5.IC.20

Safety Law and Ethics:   Use public domain or Creative Commons media and refrain from copying or using material created by others without permission.

Generate resource
3-5.NII.04

Network Communication and Organization: Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.

Generate resource
3-5.NII.05

Cybersecurity:  Discuss real-world cybersecurity problems and how personal information can be protected.

Generate resource
N-19DBQ

Networks and the Internet

Generate resource
N-1R89J

Computing Systems

Generate resource
N-1S613

Data and Analysis

Generate resource
N-1VG33

Impacts of Computing

Generate resource
N-DI8ZT

Algorithms and Programming

Generate resource
N-G317P

Emerging and Future Technologies

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required