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Grade 3 Science ILS Standards

58 standards - Illinois ILS

These are the official Grade 3 Science Illinois ILS — the exact codes and student expectations grade 3 teachers are required to teach and IAR assesses. Browse every standard below, then generate a print-ready, ILS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

3-5-ETS1

Engineering Design

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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3-ESS2

Earth's Systems

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3-ESS2-1

Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

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3-ESS2-2

Obtain and combine information to describe climates in different regions of the world.

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3-ESS3

Earth and Human Activity

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3-ESS3-1

Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard.

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3-LS1

From Molecules to Organisms: Structures and Processes

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3-LS1-1

Develop models to describe that organisms have unique and diverse life cycles but all have in common birth, growth, reproduction, and death.

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3-LS2

Ecosystems: Interactions, Energy, and Dynamics

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3-LS2-1

Construct an argument that some animals form groups that help members survive.

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3-LS3

Heredity: Inheritance and Variation of Traits

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3-LS3-1

Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

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3-LS3-2

Use evidence to support the explanation that traits can be influenced by the environment.

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3-LS4

Biological Evolution: Unity and Diversity

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3-LS4-1

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

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3-LS4-2

Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing.

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3-LS4-3

Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.

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3-LS4-4

Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.

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3-PS2

Motion and Stability: Forces and Interactions

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3-PS2-1

Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

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3-PS2-2

Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion.

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3-PS2-3

Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

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3-PS2-4

Define a simple design problem that can be solved by applying scientific ideas about magnets.

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3-5.AP.08

Algorithms: Compare and refine multiple algorithms for the same task and determine which is the most appropriate.

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3-5.AP.09

Variables: Create programs that use variables to store and modify data.

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3-5.AP.10

Control: Create programs that include sequences, events, loops, and conditionals.

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3-5.AP.11

Modularity: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

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3-5.AP.12

Modularity: Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

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3-5.AP.13

Program Development : Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.

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3-5.AP.14

Program Development : Observe intellectual property rights and give appropriate attribution when creating or remixing programs.

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3-5.AP.15

Program Development: Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

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3-5.AP.16

Program Development:  Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

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3-5.AP.17

Program Development: Describe choices made during program development using code comments, presentations, and demonstrations

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3-5.CS.01

Devices: Describe how internal and external parts of computing devices function to form a system.

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3-5.CS.02

Hardware and Software: Model how computer hardware and software work together as a system to accomplish tasks. Discuss task specific embedded systems.

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3-5.CS.03

Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.

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3-5.DA.06

Collection, Visualization, and Transformation: Organize and present collected data visually to highlight relationships and support a claim.

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3-5.DA.07

Interference and Models:  Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.

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3-5.ET.A 

Explain that the field of emerging technologies will be evolving and rapidly growing

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3-5.ET.B 

Compare existing and emerging technologies, ideas, and concepts.

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3-5.ET.C 

Describe how emerging technologies are influencing current events at a local and global scale.

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3-5.ET.D 

Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate.

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3-5.ET.E 

Create new or original work by applying emerging technologies.

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3-5.IC.18

Culture: Discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices

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3-5.IC.19

Social Interactions : Seek diverse perspectives for the purpose of improving computational artifacts.

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3-5.IC.19

Culture: Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users

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3-5.IC.20

Safety Law and Ethics:   Use public domain or Creative Commons media and refrain from copying or using material created by others without permission.

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3-5.NII.04

Network Communication and Organization: Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.

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3-5.NII.05

Cybersecurity:  Discuss real-world cybersecurity problems and how personal information can be protected.

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N-19DBQ

Networks and the Internet

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N-1R89J

Computing Systems

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N-1S613

Data and Analysis

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N-1VG33

Impacts of Computing

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N-DI8ZT

Algorithms and Programming

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N-G317P

Emerging and Future Technologies

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