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Grade 2 Science ILS Standards

50 standards - Illinois ILS

These are the official Grade 2 Science Illinois ILS — the exact codes and student expectations grade 2 teachers are required to teach and IAR assesses. Browse every standard below, then generate a print-ready, ILS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

2-ESS1

Earth's Place in the Universe

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2-ESS1-1

Use information from several sources to provide evidence that Earth events can occur quickly or slowly.

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2-ESS2

Earth's Systems

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2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

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2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

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2-ESS2-3

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

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2-LS2

Ecosystems: Interactions, Energy, and Dynamics

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2-LS2-1

Plan and conduct an investigation to determine if plants need sunlight and water to grow.

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2-LS2-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

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2-LS4

Biological Evolution: Unity and Diversity

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2-LS4-1

Make observations of plants and animals to compare the diversity of life in different habitats.

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2-PS1

Matter and its Interactions

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2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2-PS1-2

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.

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2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

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2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

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K-2-ETS1

Engineering Design

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K-2-AP.09

Variables: Model the way programs store and manipulate data by using numbers or other symbols to represent information

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K-2.AP

Algorithms and programming

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K-2.AP.08

Algorithms: Model daily processes by creating and following algorithms (sets of step by step instructions) to complete tasks.

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K-2.AP.10

Control: Develop programs and sequences and simple loops, to express ideas or address a problem

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K-2.AP.11

Modularity: Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions

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K-2.AP.12

Develop plans that describe a program's sequence of events, goals, and expected outcomes.

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K-2.AP.13

Give attribution when using the ideas and creations of others while developing programs

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K-2.AP.14

Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops

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K-2.AP.15

Using correct terminology, describe steps taken and choices made during the iterative process of program development

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K-2.CS

Computing Systems

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K-2.CS.01

Devices: Select and operate appropriate software to perform a variety of tasks and recognie that users have different needs and preferences for the technology they use

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K-2.CS.02

Hardware and Software: Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware)

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K-2.CS.03

Troubleshooting: Describe basic hardware and software problems using accurate terminology

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K-2.DA

Data and Analysis

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K-2.DA.05

Storage: Store, copy, search, retrieve, modify and delete information using a computing device and define the information stored as data

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K-2.DA.06

Collection, Visualization and Transformation: Collect and present the same data in various visual formats

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K-2.DA.07

Inference and Models: Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions

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K-2.ET

Emerging and Future Technologies

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K-2.ET.A

Explain that the fields of emerging technologies will be evolving and rapidly growing

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K-2.ET.B

Comparing existing and emerging technologies, ideas, and concepts

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K-2.ET.C

Describe how emerging technologies are influencing current events a a local and global scale

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K-2.ET.D

Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate

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K-2.ET.E

Create new or original work by applying emerging technolgies

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K-2.IC

Impacts of Computing

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K-2.IC.16

Culture: Compare how people live and work before and after the implementation or adoption of new computing technology

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K-2.IC.17

Social Interactions: Work respectfully and responsibly with others online.

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K-2.IC.18

Safety Law and Ethics: Keep login information private and log off of devices appropriately.

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K-2.NI

Networks and the Internet

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K-2.NI.04

Cybersecurity: Explain what passwords are and why we use them and use strong passwords to protect devices and information from unauthorized use.

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N-RJLPJ

Program Development:

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